![]() ![]() The chip that WROTE the 75 can't read it back in (as I suggested in that second tip), but all OTHER connected chips will be able to read that data whenever they want and as many times as they want (until something else writes over it). You, as the plucky, intrepid engineer, play through a campaign that takes you from planet to planet, where you are presented with a series of objectives to. ![]() *If, for example, you move 75 to p0, that outgoing 75 will be on that circuit until something else writes over it. Edit: After some testing, it doesn't QUITE work this way, but the basic principal still could apply*. ![]() Construct elaborate factories to transform raw materials into valuable. The pins need to be connected to SOMETHING, but that something can be just a short bit of wire not connected to anything else. Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. You can also find him on Twitter, Facebook, and lurking around our tips page. This means that you could potentially use p0 and p1 as makeshift memory registers if you're already using ACC. Each SpaceChem mission requires the player to produce molecules from atoms.
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